SCARS


med_EAP18_Screenshots_sc01_sh002_FINAL.jpg

A colonial swarm of insects that mimics the dominant life-form in the area. Scars first appeared from a Cataclysm in 413 L.V. At the time, Freelancers defeated a large, vicious creature none of them recognized. Later, unknown to Freelancers, the Scars regrouped and changed their mimicry to appear human.

As one of the first eye witnesses stated: “This wasn’t just four or five insects. This was thousands! An entire colony working together to make arms and legs… to make heads and… eyes. They became people!”

Scars then hijacked Striders, cobbled together technology from scrap, and searched for Shaper relics. Inventive scavengers, they left nothing behind. As Arcanist researcher Hanni Blythe stated, “Empathy towards Scars is foolhardy, for their primary concern isn’t domination or survival, but mindless, thoughtless consumption. They’re a scourge, a plague upon this world.”


SCAR Scrapper

Role:

Foot Soldier

Weak Points:

Head

Attack Type:

Ranged Assault Rifle


Enemies - Scar Destroyer.jpg

SCAR DESTROYER

Role:

Flushers

Weak Points:

Head, Backpack Mines

Attack Type:

Pistol, Seeker Mines


SCAR SCOUT

Role:

Alpha Striker, Sniper

Weak Points:

Head

Attack Type:

Long-Range Sniper Rifle


SCAR HUNTER

Role:

Aggressor, High Sustained Damage

Weak Points:

Head

Attack Type:

Autocannon


Scar Enforcer

Role:

Pressure (As they close distance, they create space for their allies to attack)

Weak Points:

Fuel Cells

Attack Type:

Flamethrower, Power Shots (Melee)


ESCARI

Role:

Flusher, Striker

Weak Points:

Exposed Legs, Missile Pods can also be damaged

Attack Type:

Missiles